#pragma once

enum class battle_event {
	// GEN INTROSPECTOR enum class battle_event
	RANKED_STARTING,

	START,
	PREPARE_TO_FIGHT,
	FIRST_BLOOD,

	BOMB_PLANTED,
	BOMB_DEFUSED,

	ITS_TOO_LATE_RUN,
	IM_DEFUSING_THE_BOMB,
	INTERRUPTED_DEFUSING,

	ONE_VERSUS_ONE,
	ONE_VERSUS_MANY,
	
	HEADSHOT,
	HUMILIATION,

	COUNT
	// END GEN INTROSPECTOR
};
